ONS-theVine
  
released December 21st, 2006
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Gametype: Onslaught Compatibility: Unreal Tournament 2004 Players: 16-24 players supported Description: A withered-down "vine" structure remains in a grove after innumerable years. The body of water running through the map splits it in half and leaves three ways across: two outside paths or the chokepoint in the middle. Control of the center node gives the team a Paladin to add to their arsenal. Each team is spawned a SPMA at their isolated node. Three node layouts have been supplied. The default features a "figure-eight" type layout with one isolated node per team. The second layout takes advantage of most paths between nodes, and the third gives each team two isolated nodes. Technical: With my older video card, this map struggles a little bit. I optimized it the best I could, but sometimes the frames drop to 15 at the lowest, in the heat of battle. Without bots, it runs at 30 consistently. Bots navigate pretty well, but aren't pathed to get the redeemers on each side of the map. Theme: I love this theme. It was just one of those ideas that pop out of nowhere. I then expanded upon it, while keeping "the vine" in mind. Because of the position of the sun, one side of the map looks bright and the other looks dark. This helps make a symmetrical map a little more varied. AI: Bots are fully pathed, except for the superweapons. Resources: Epic Forums release thread MapRaider map page |
Download ONS-theVine.zip (1.6MB) or |